Mike Thorn wrote:
> I believe m1j has a point. I think there's a widespread idea in the
> high-end world that just because POV is free, it's junk.
I think slow speed of renders that can be done relatively quickly with
corner cutting in mainstream applications has more to do with it. Pure
raytracing is hopelessly inefficient, relegating POV to hobbyists and
specialized applications where other methods are too cumbersome.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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